From c27ab702b5310b43f1d21b1b5b72110779c3eb8e Mon Sep 17 00:00:00 2001 From: alex Date: Sun, 10 Nov 2024 20:21:30 +0100 Subject: [PATCH] Initial add --- cliffs_notes/governable-spaces.md | 39 +++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 cliffs_notes/governable-spaces.md diff --git a/cliffs_notes/governable-spaces.md b/cliffs_notes/governable-spaces.md new file mode 100644 index 0000000..19ba2a5 --- /dev/null +++ b/cliffs_notes/governable-spaces.md @@ -0,0 +1,39 @@ +https://luminosoa.org/site/books/m/10.1525/luminos.181/ + +# Introduction: democracy in the wild + +* Online communities are different to in-person communities. +* Online politics in the small reflect in the large. +* Online communities must explicitly be democratic, self-governance instead of top-down authority => governable spaces. +* Democratic erosion in the world is influenced by online communities. +* Users of online communities perceive arbitrary rule enforcement, unaccountability. +* Online movements have not resulted in lasting gains. +* The design of online spaces has atrophied everyday democracy skills. +* Garden club from 1960 with eight pages of bylaws => more successful than most only communities that will not live as long. +* Fervent US enthusiasm for forming associations observed by Alexis de Tocqueville in 19th century US. +* Tocqueville: democracy requires education, democracy in education requires political engagement. +* Tocqueville: associations can serve the social order. +* Will bad players behave better if they care about mini-democracies? +* Online spaces are different, more churn, faster, distributed, diverse. +* Participating in online spaces correlate to political participation. +* Author unclear about his disagreement with Tocqueville's conclusions, author is more optimistic. +* Democratic self-governance is harder in online spaces, but possible. +* Design to achieve self-governance, refuse corporate control. +* Technical solutions are not sufficient. +* People do not believe their governments are democratic. +* People are more willing to change due to technological progress. +* Governments use technology as an "unavoidable excuse", but it doesn't have to be this way. +* Introduction of citizen voice happens even authoritarian governments (!) +* Crypto ledger structures have new power structures, even though it's often antidemocratic, but presents an opportunity. +* For many, democracy is something that was created for them before they were born, or something they won't have in their lifetime. +* Online communities are closer to most than their democracy. +* Designing online communities offers chance to learn how to shape the larger government. +* No single design can work for all scenarios. +* Design should be based on accountability. +* Democracy on a small scale gives hope that it's possible on a bigger scale. +* From server control to community control. +* Implicit feudalism: power derives from founders and admins. +* "Governable stacks", "modular politics" to learn from. +* Widespread participation => burdensome, elitist, uninformed governance? Overwhelming to participants. +* Sometimes governable spaces should be highly participative, in others, use representation. +* Governance designs sensitive to economy of attention. -- 2.47.3