https://luminosoa.org/site/books/m/10.1525/luminos.181/ # Introduction: democracy in the wild * Online communities are different to in-person communities. * Online politics in the small reflect in the large. * Online communities must explicitly be democratic, self-governance instead of top-down authority => governable spaces. * Democratic erosion in the world is influenced by online communities. * Users of online communities perceive arbitrary rule enforcement, unaccountability. * Online movements have not resulted in lasting gains. * The design of online spaces has atrophied everyday democracy skills. * Garden club from 1960 with eight pages of bylaws => more successful than most only communities that will not live as long. * Fervent US enthusiasm for forming associations observed by Alexis de Tocqueville in 19th century US. * Tocqueville: democracy requires education, democracy in education requires political engagement. * Tocqueville: associations can serve the social order. * Will bad players behave better if they care about mini-democracies? * Online spaces are different, more churn, faster, distributed, diverse. * Participating in online spaces correlate to political participation. * Author unclear about his disagreement with Tocqueville's conclusions, author is more optimistic. * Democratic self-governance is harder in online spaces, but possible. * Design to achieve self-governance, refuse corporate control. * Technical solutions are not sufficient. * People do not believe their governments are democratic. * People are more willing to change due to technological progress. * Governments use technology as an "unavoidable excuse", but it doesn't have to be this way. * Introduction of citizen voice happens even authoritarian governments (!) * Crypto ledger structures have new power structures, even though it's often antidemocratic, but presents an opportunity. * For many, democracy is something that was created for them before they were born, or something they won't have in their lifetime. * Online communities are closer to most than their democracy. * Designing online communities offers chance to learn how to shape the larger government. * No single design can work for all scenarios. * Design should be based on accountability. * Democracy on a small scale gives hope that it's possible on a bigger scale. * From server control to community control. * Implicit feudalism: power derives from founders and admins. * "Governable stacks", "modular politics" to learn from. * Widespread participation => burdensome, elitist, uninformed governance? Overwhelming to participants. * Sometimes governable spaces should be highly participative, in others, use representation. * Governance designs sensitive to economy of attention.