From 4f88b819ea9fbb413c2e192c5aae7e23e9f08d26 Mon Sep 17 00:00:00 2001 From: alex Date: Wed, 16 Sep 2026 20:56:47 +0200 Subject: Add Business Value, Soccer Canteens, Engineer Retention, and the Bricklayer Fallacy to further reading --- blog/content/notes/tech/on-software-development.gmi | 3 +++ 1 file changed, 3 insertions(+) (limited to 'blog/content') diff --git a/blog/content/notes/tech/on-software-development.gmi b/blog/content/notes/tech/on-software-development.gmi index 5c549f9e..cd5791ee 100644 --- a/blog/content/notes/tech/on-software-development.gmi +++ b/blog/content/notes/tech/on-software-development.gmi @@ -64,3 +64,6 @@ In my experience, the number of value-delivering stories done per sprint is a go => https://linear.app/method The Linear method. Linear is a software development management tool that I like. Linear is designed for a process similar to Scrum, but with significant differences. The Linear method is an interesting read that describes this process. + +=> https://zwischenzugs.com/2022/05/29/business-value-management-autonomy-and-engineer-retention/ Business Value, Soccer Canteens, Engineer Retention, and the Bricklayer Fallacy +About how to fit longer, less immediate tasks in incremental customer-oriented methodologies. -- cgit v1.2.3