aboutsummaryrefslogtreecommitdiff
path: root/blog_experiment/content/2006/02/katamari.gmi
diff options
context:
space:
mode:
authoralex <alex@pdp7.net>2023-10-13 16:06:18 +0200
committeralex <alex@pdp7.net>2023-10-13 16:06:18 +0200
commit1a80ac63854ba4ea28f81194ad15314771e979d5 (patch)
treeeda3ce672600cfe3d0dd4c0e64d0129708a6fe6a /blog_experiment/content/2006/02/katamari.gmi
parent2ed9312a7aef16a6d55408603dba06caaf9c008d (diff)
parent87df74b49c8792e9dddd550d862b2cfa9a2e909b (diff)
Merge branch 'old_gemini_blog_repo'
Diffstat (limited to 'blog_experiment/content/2006/02/katamari.gmi')
-rw-r--r--blog_experiment/content/2006/02/katamari.gmi20
1 files changed, 20 insertions, 0 deletions
diff --git a/blog_experiment/content/2006/02/katamari.gmi b/blog_experiment/content/2006/02/katamari.gmi
new file mode 100644
index 00000000..9128eae8
--- /dev/null
+++ b/blog_experiment/content/2006/02/katamari.gmi
@@ -0,0 +1,20 @@
+# ¡Katamari!
+2006-02-18
+
+Hay un fenómeno por ahí que es el Katamari Damacy [1] uno de esos fantásticos juegos surreales japos en el que controlas una bola a la que se van pegando cosas. En su web lo dejan claro:
+
+=> http://www.namco.com/games/katamari_damacy/ [1] Katamari Damacy
+
+>
+>
+>
+> Play is controlled with the analog sticks only. No buttons to press. No
+> combos to cause distress. Featuring ball-rolling and object-collecting
+> gameplay mechanics of mesmerizing fluidity, reduced to Pac-Man simplicity,
+> through pure absurdity.
+>
+>
+
+Para los que no podemos probar el juego (yo aún no lo he visto por estos lares), hay una versión Flash "oficial" [2], un poco rollo juego de la era de los 8 bits.
+
+=> http://katamaridamacy.jp/qa_data/katamari.html [2] versión Flash "oficial" \ No newline at end of file